Devlog
Introducing Jetstream Empire
This is the first entry on the Jetstream Empire devlog. We are not launching yet. The game is still in active development, and this site is where we will share honest progress as we get closer.
If you want a short version before the story: Jetstream Empire is a mobile airline management game. You are the CEO, not the pilot. You buy or lease aircraft, open routes, pay for slots and parking, and find out each game day whether your network actually makes money after fuel, fees, and lease payments.
Where this started
Years ago I shipped Airpreneur on Android. Same core idea: run your airline, manage routes and costs, try not to go bankrupt. No arcade flying, just the business side.
It did not really take off. But I never fully dropped the idea. The fantasy of building a carrier from a small home base, watching load factors and costs, and deciding what to expand next stayed with me.
Jetstream Empire is that idea rebuilt properly, this time for iOS, with everything I wished the first version had room for.
What we are building
The pitch is simple: airline tycoon on your phone.
You create an airline, pick a home airport, and start with limited capital. From there the loop is strategic:
- Build or lease a fleet that fits your budget and ambitions.
- Rent or buy route rights, secure airport slots and parking, and assign aircraft.
- Run the daily simulation and read the results like a real operator would: revenue, fuel, airport fees, maintenance, lease costs, and net profit per route.
The goal is not to hide the math behind a black box. You should be able to answer: How much money do I have? Which routes are making money? What is blocking my next expansion?
That was true in Airpreneur. It is still the north star here.
What exists today
We are pre-launch, but the core loop is already playable in development builds:
- Airline creation with a home base and starting balance.
- Fleet management: buy or lease aircraft, compare range, capacity, and operating costs.
- Route network: marketplace, slots, parking, activation, and aircraft assignment.
- Daily simulation with ledger entries and route performance history.
- A live operations map where you can see your network on a real geographic map, alongside live world traffic and weather overlays.
- Alliances for light co-op between airlines, with regional demand bonuses when you coordinate with partners.
There is more in the pipeline (crew training, deeper maintenance, balance passes, polish). None of that means we are ready for a public release. It means the foundation is real, and we are building on top of it instead of starting from a slideshow.
Why a devlog, and why now
We put up jetstreamempire.com (opens in a new tab) with a waitlist because we want to know if people still want this kind of game. Not a flight sim. Not a clicker. A management sim where the interesting decisions are economic.
This devlog is the longer-form companion to that. Short updates on what we shipped, what we learned, and what we are aiming for next. No launch date yet. When we have one, you will hear it here first.
If this sounds like your kind of game
Join the waitlist at jetstreamempire.com (opens in a new tab). It helps us gauge interest while we keep building.
And if you ever played Airpreneur on Android: hello. You might be the entire target audience for this post. Either way, thanks for reading the beginning.